It doesn’t matter if the successful premiere of the second season of The Witcher on Netflix or the traditional January lull is to blame – the Witcher 3: Wild Hunt , which has already become a golden classic of the genre, is confidently holding its own in the top online on Steam (at the time of writing the guide, the final CD Projekt Red story about Geralt from Rivia held an honorable 17th place). Therefore, it’s time to uncover not only both swords, but also your decks, and at the same time learn how to finally play gwent, if you still couldn’t figure it out.
The basic rules of gwent in The Witcher 3
- The order in which the players play is determined by a coin toss (unless someone is playing as an elf, in which case the player with the green back deck goes first).
- The game consists of two or three rounds. The winner is the one who wins in two rounds.
- At the start of the game, each player draws 10 random cards from their deck. After that, any two cards can be discarded and replaced with others.
- You can put one card on the table per turn (but this is not necessary at all!). Each of these cards has a strength indicator that adds up.
- The round continues until all the cards have been used or until the moment when one of the players unequivocally dominates the other (that is, has a much more powerful army).
Types of cards in gwent and how to play them
- Troop cards . There are three types – archers, melee fighters and siege weapons. Each of these cards has an attack value, which is indicated by a number enclosed in a circle in the upper left corner of the card. Be sure to read the description of each such card, because it is good combinations of these that help to win.
- Leader cards. This is a special card with a powerful ability. Each deck can only have one of these, and they can only be used once per match (not per round!). In fact, this is a kind of “ult”, and therefore the main trump card should be pulled out of the sleeve wisely. An exception to the rule is a combination with a Nilfgaard card, which allows you to use the skill again.
- Special cards. These are cards that apply effects to both you and your opponent. In other words, they affect the entire gaming table. The most common such cards are weather cards: frost will weaken all melee units, fog will interfere with archers, and rain will damage siege weapons. Your task is to pick up such cards that will cause minimal harm to your troops.
- Hero cards. The only cards not affected by special card effects. They work in the same way as troop cards, only they can additionally strengthen other cards. In addition, hero cards are neutral, meaning they can be used with any of the faction decks. The best hero cards are Yennefer, Ciri and Geralt .
Fractions – decks of cards in gwent
Kingdoms of the North
Game Tips – How to Win at Gwent
- The main secret of a good game is a balanced deck . This means that you should have in your pocket not just the most powerful cards or cards of any one faction, but cards that can be effectively combined. Be sure to take the following:
- “Scarecrow” and “Commander’s Horn”;
- cards with the Strong Bond ability.
- It is not in vain that you are offered to change two cards at the start of the game – the victory depends on how balanced your hand is. Try to have troops of all three types and do not neglect cards with power-ups.
- Pay attention to the faction of the enemy and even study the properties of the cards of those decks that you are not going to play. Knowing the strengths and weaknesses of each faction, as well as their unique ability, will help you build the right strategy.
- We already said at the very beginning of the guide that it is not at all necessary to lay out cards every turn. The ability to pass and resist the temptation to put all the troops on the table at once can serve you well. In general, try to win not with an overwhelming, but with a minimal advantage, so that in which case there is always a “plan B” in your hand. Well, a not too smart opponent will have time to play all the “trump cards” by this moment.
- Destroy duplicates. You definitely don’t need too many identical cards, even if you collect exclusively the Nilfgaard deck. Moreover, for the destruction of duplicates and weak cards, you will receive scrap. In fact, the fewer cards you have in your deck, the better, because then the chance that you will have the right ones in your hand at the beginning of the match is higher. The optimal number of cards for each faction is 24-28.
- Don’t forget to upgrade your deck. Regardless of the faction, what was a great build for fighting regular opponents can be downright trash when faced with sophisticated players.